Yes, I always have free will on high, and I have Nraas Story Progression. I used to keep Story Progression on all the time, but for Adventureland I have turned it off and on periodically - I also turn aging on and off as needed - because I'm trying to both build the world and create lore, but also trying to keep things interesting and moving forward. If Story Progression throws me a curve (like Beaumont moving out of his house and leaving it to Korie and her family) I try to adapt to it rather than "fix" it. I feel it makes the game more challenging and interesting. Sometimes I step in and change things if Story Progression does something too out of the scope or too out of character. For instance, sketchy Roger Kadukin was supposed to be hiding out from both law enforcement and the mob, but Story Progression sent him to get a job in the military. I made him quit that job and get a self-employed job (collector I think). Now he's back with the criminals I think. Even with Alexander Beaumont being kicked out of his house he and Korie were still good friends, so I had to send him over to try and lower the relationship. I wanted him to declare her a nemesis, but that option never came up. I guess he's too much of a gentleman. They did get down to acquaintance level, but they were still in the green when the trial started. I'm at mid trial right now, so I'll be posting that too. I need to concoct a formula to help me decide the winner - something involving a combination of the lawyer's skill levels and the relationships among the various people in the courtroom.