Thanks! I'm sure my type of gameplay would be frustrating for players who are really goal oriented and trying to have their sims reach the top of their careers or achieve their lifetime wishes because most won't, but in reality, how many people really get everything they want in life? I like the unpredictability of it. There's a 10x10 challenge out there for "Garden of Eden." That will be in the next episode. I also dropped down my science center I made using your shell challenge awhile back. A lot of sims were wanting to take classes or join careers only available through the science career. I also need to build a theater because a lot of sims want music lessons. I thought about just putting a rabbithole rug in the music room of the school, but the rabbbithole also has the movie theater option. I wish there was a way to separate live performance related options from the movies. I also wish the mobster career was connected to the criminal rabbithole instead of the restaurant rabbithole, but I'll take what I can get. I remodeled the art gallery to have a gift shop and left the old section where I was trying sell artwork and gems empty in case I get a sim (maybe Boyd Medley) who wants to have an exhibition of his own paintings. One thing I like about this type of gameplay is there are so many ways to go with it.