Wow! I didn't know there was a mod for fixing the junkyard items. I may have to look into it and the retuner mod once my son builds me a rompin' stompin' desktop gaming computer - (either for Mother's day or my birthday). I think my old laptop has accepted all the mods, CC and additional store content it's willing to take.
The plan I had in the back of my head was to keep track of the cost of replacing the items and either cheating back half of the cost via familyfunds or setting the items at higher prices (I think Savvy Seller does this, but I'm not sure) and changing them in creative ways via colorwheel, so they look more like quirky useable art objects than something you'd buy at a furniture store.
In another of my saves, I have a simbot who is an inventor and takes his wares to the marketplace and sells them via Savvy Seller. Customers may buy the same object over and over through the course of the day, and then I sell the items the usual way to get rid of them. I take the $ from the register sales and cheat it into the family funds at the end of the day. It's not all that accurate, but it's close enough for me. I could deduct the money he gets for selling the items the usual way if I want to get a little more accurate. I've attached a picture of Gary selling his wares.
I think I'll try the Sip and Paint event next episode even though I'm sure I won't get all the group to paint the same thing. It will at least get their skills up, and I might be able to eventually get them to the point of painting the same thing. I'm also curious if Sally will spend most of her time drinking nectar and making drinks instead of painting or if the keg thing is a fluke. I'm going to have to jump from household to household while the event is going to get everyone on the same page, but it's pretty easy to do through Nraas Master Controller.
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