Author Topic: Cheeseweasel's Story Room  (Read 83507 times)

Cheeseweasel

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Re: Cheeseweasel's Story Room
« Reply #30 on: April 11, 2023, 05:21:50 AM »
Wow! I didn't know there was a mod for fixing the junkyard items. I may have to look into it and the retuner mod once my son builds me a rompin' stompin' desktop gaming computer - (either for Mother's day or my birthday). I think my old laptop has accepted all the mods, CC and additional store content it's willing to take.

The plan I had in the back of my head was to keep track of the cost of replacing the items and either cheating back half of the cost via familyfunds or setting the items at higher prices (I think Savvy Seller does this, but I'm not sure) and changing them in creative ways via colorwheel, so they look more like quirky useable art objects than something you'd buy at a furniture store.

In another of my saves, I have a simbot who is an inventor and takes his wares to the marketplace and sells them via Savvy Seller. Customers may buy the same object over and over through the course of the day, and then I sell the items the usual way to get rid of them. I take the $ from the register sales and cheat it into the family funds at the end of the day. It's not all that accurate, but it's close enough for me. I could deduct the money he gets for selling the items the usual way if I want to get a little more accurate. I've attached a picture of Gary selling his wares.

I think I'll try the Sip and Paint event next episode even though I'm sure I won't get all the group to paint the same thing. It will at least get their skills up, and I might be able to eventually get them to the point of painting the same thing. I'm also curious if Sally will spend most of her time drinking nectar and making drinks instead of painting or if the keg thing is a fluke. I'm going to have to jump from household to household while the event is going to get everyone on the same page, but it's pretty easy to do through Nraas Master Controller.


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MrsFlynn

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Re: Cheeseweasel's Story Room
« Reply #31 on: April 11, 2023, 06:11:48 AM »
I like your plan. Give it a go!! It'll help test out the Savvy Seller rugs too. :)

I'm not sure if you can get Sims to do all the same thing. I've never heard of a mod that allows for that, but... I really haven't explored a whole lot of mods either.

A bot selling his trinkets.. Oh my goodness!! That's adorable!!

Cheeseweasel

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Re: Cheeseweasel's Story Room
« Reply #32 on: April 13, 2023, 11:41:33 AM »
I sent some of the ladies to the Art Gallery for a paint and sip party. None of them had any painting skill, so I had them practice painting and all do the same size. Robin was a rebel, but the other two painted the same thing. Another was invited, but she was too tired to come along.

As for the selling found objects from the junkyard, it occurred to me that it's going to take some set-up. Big items always go in the family inventory rather than the backpacks. This means the seller will need to OWN the art gallery, if buying an art gallery is even allowed. If not, I will need to change the type of lot into something they can purchase. This will involve several money cheats and need to keep records on paper to keep track of everything. I was doing a little research on it earlier today. My simbot didn't need to own the lot to sell his inventions, because they were all small ones he could keep in his backpack. I had someone sell their things at an art gallery before, but it was paintings and photos, which also go in a backpack. It seems I tried to have someone own an art gallery before, but the game wouldn't let them. It would buy it back from them once they turned it into a community art gallery from being a residential lot. Hmmm . . . I think there's a shop lot type that came with Midnight Hollow. I'll have to look into that.


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MrsFlynn

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Re: Cheeseweasel's Story Room
« Reply #33 on: April 13, 2023, 12:46:34 PM »
The one or two times I've owned community lots it gave the options to upgrade stuff on the lot and maybe fix broken objects. I don't play with career mods and other mods/cc that might help with owning/managing community lots. So you might have to do some extra searching. If you're able to find anything, please do share!!

Cheeseweasel

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Re: Cheeseweasel's Story Room
« Reply #34 on: April 18, 2023, 11:13:45 AM »
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Lapaige46

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Re: Cheeseweasel's Story Room
« Reply #35 on: April 18, 2023, 12:00:47 PM »
Love this. I miss playing but I just can't manage it at the moment.

Cheeseweasel

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Re: Cheeseweasel's Story Room
« Reply #36 on: April 24, 2023, 12:44:55 PM »
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Lapaige46

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Re: Cheeseweasel's Story Room
« Reply #37 on: April 24, 2023, 03:23:57 PM »
Pretty impressive. It never occurred to me to play the game this way.

Cheeseweasel

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Re: Cheeseweasel's Story Room
« Reply #38 on: April 24, 2023, 04:15:07 PM »
I've found myself playing this way more often lately. I think of it as a sloppy form of rotational play combined with a build a city challenge. I love creating backstories for randomly generated characters and making my own town lore. I do have a LEPacy coming to an end, and a spin-off of my LEPacy based on a family my household encountered several generations earlier that were begging for their story to be told, but the main ones I play are Adventureland, Winnibegoville, Emerald Valley, and Toledo County, and they all follow this basic formula.
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Lapaige46

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Re: Cheeseweasel's Story Room
« Reply #39 on: April 24, 2023, 05:02:58 PM »
I've never heard of those towns other than Adventureland because of your play. Are they custom built towns by you or others?